![]() Also make sure the bloom color isn't black. ![]() Try lowering threshold.slider operates backwards as to how folks tend to think it should. Lighting presets are stored in the mapLightPresets subdirectory of the presets folder by scene name. For example the lobby selection screen, lobby ADV and lobby H Scene are all separate scenes and have separate light setups. Note that the same map is used in different scenes. For the main game lighting can be saved via a button on the lights tab. Presets do not save light or cubemap settings, for Studio lighting is saved as part of the scene. However, there are some presets available that mimic the vanilla feel, but it's never going to be an exact match in all scenarios. For one thing there is no singular vanilla settings, the game applies different settings in different scenes - so it's flat not possible to have a 'vanilla' preset. If you move installations, this is probably pointing at the old spot, hitting reset on the setting will move it to your current install location (or you can always manually set it). You may need to create the directory if it didn't previously exist. ![]() By default that's the presets folder in your game install for presets and cubemaps for cubemaps. Press F1 -> Plugin Settings -> Graphics and look at where your directories are pointing to, fix them if necessary. I have a preset file, where does it go? I have presets or cubemaps but they don't show in game? It is recommended to always create a named preset for any defaults you update so you have a permanent copy of your prior versions. If you'd like you can also set the current setup as the default preset using the buttons down lower. Just bring up settings with F5, navigate to the presets tab, enter a name for your preset in the text field and click save. In studio you can also use the toolbar icon. Save Customized Light Profiles for each Main Game Scene.Pulsed Realtime Reflection Probes setting - Updates realtime reflection probes every N seconds, benefits of realtime probes with less overall performance impact.Lights and Reflection Probe settings save and load along with scenes.Fix to allow VNGE and Graphics options window to both be up at the same time.Fix to prevent graphics window spawning off screen.SSS fixes and improvements (mirrors, phone cams, etc), profile per object implemented, culling layer implemented, etc.Default Presets - Graphics fires up on the title screen now and auto-loads the default preset when you jump between scenes (especially handy in Main Game).If you have a recent repack, InitSettings will pick up the new HS2Graphics.dll version and let you control it normally via the checkbox.ĭefaults: It comes with default presets, if you don't care for the out of the box ones, just load the preset you want and/or fiddle with settings and then hit the 'Save current as default' button on the appropriate default type (Main Game/Maker/Studio/Title/VR) on the presets tab. Installation: Remove any existing Graphics.dll or. This is totally optional, if you don't know why you want this, you can just stay on what you've got, no issues. I'm finally breaking down and moving the release out of the VR plugin over into the proper repo. While Hooh labs works on the proper overhaul of this mod, the version of HS2Graphics I've been packaging with the VR plugin has picked up a bunch of.non-VR related stuff in it. You can configure the path for them with Configuration Manager. Put them in a folder named "cubemaps" at the root of the installation folder. Similar to PHIBL, Graphics uses cubemaps for imaged based lighting (IBL). Please refer to unity's post processing stack manual for detailed description of the settings. Inspired and heavily influenced by PHIBL. Graphics settings plugin for AIGirl and HoneySelect2
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